# TURNOVER
To make each match more engaging and less predictable, the platform includes a TURNOVER system that simulates the need to rest players throughout the season.
When creating a tournament, one of the following modes can be selected:
- No Turnover: players are never affected by turnover.
- Single Turnover: turnover tracking is managed exclusively within the tournament.
- Global Turnover: turnover tracking is shared across all tournaments configured with Global Turnover.
# What is TURNOVER?
Turnover represents a mandatory rest period for a player.
When a player participates in too many consecutive matches across one or more competitions, the system will require that player to miss the next available match.
For tournaments that use turnover, managers assign one of three participation states to every player:
- REST: the player did not participate and counts as
0; - SUBSTITUTE: the player participated and counts as either
1or0.5, according to the admin setting; - STARTER: the player participated and counts as
1.
The participation total must equal exactly 11 for each team. When a substitute counts as half a match, for example, 10 starters and 2 substitutes form a valid lineup.
For every match played:
- a starter's counter increases by the configured played increment;
- a substitute's counter increases by the full or half increment;
- players who do not participate in the match will instead see their counter decrease.
Once the threshold defined for the player's position group is reached, the player enters TURNOVER status and cannot be selected for the next eligible match.
# TURNOVER Configuration
During season limit configuration, administrators can define the following parameters:
- General increment per match played: determines how much the turnover counter increases for each match played. The recommended value is
1. - Substitute value: determines whether a substitute counts as a full (
1) or half (0.5) match. It affects both the required lineup total and the counter increment. - General decrement per match not played: determines how much the turnover counter decreases for each missed match.
- Mandatory-rest recovery: determines how much the counter decreases when a player misses the match because of turnover rest.
- Position group thresholds: for each position group (Goalkeepers, Defenders, Midfielders and Forwards), administrators can define the maximum number of consecutive matches that can be played before turnover is triggered.
It is recommended to use different thresholds for each position group, allowing for example:
- Goalkeepers to play the highest number of consecutive matches;
- Defenders to play fewer consecutive matches than Goalkeepers;
- Midfielders to play fewer consecutive matches than Defenders;
- Forwards to have the lowest threshold of all position groups.
# Global Turnover
In tournaments configured with Global Turnover, tracking is managed globally.
All tournaments using this mode share the same turnover counter. As a result, appearances accumulated in one competition also affect all other competitions using Global Turnover.
For example, a player may enter turnover for the next match of Tournament B as a consequence of the last match played in Tournament A, provided that both tournaments use Global Turnover.
The thresholds, increments, and substitute value are those defined in the season-wide turnover settings.
# Single Turnover
In tournaments configured with Single Turnover, tracking is managed exclusively within the tournament itself.
Appearances accumulated in other competitions have no effect on the tournament's turnover calculation.
For this mode, administrators can define a dedicated configuration, including the substitute value, that is completely independent from the season-wide turnover settings.
Warning
This feature is available exclusively for Premium Leagues.