Teams

There are 4 types of teams in this portal:

  • Major Squad
  • Youth Squad
  • COOP
  • 11v11

# Team Creation

When creating a team, you can choose a custom name and logo or base it on a Real Team, from which to inherit the name and logo.
Subsequently, you will need to choose the team type from those available.

# Major Squad

In every managerial league, each user is the manager of a Major Squad.
This is the team that competes in competitions and participates in the transfer market phases to enrich its roster.
A Major Squad, to be compliant, must have a minimum and maximum number of players, plus respect any other limits defined in the Seasonal Limits.

# Youth Squad

If the League has been configured with the presence of Youth Squads (Squadre Primavera), a Youth Squad will be linked to each Major Squad. The latter cannot be directly created. In fact, a Youth Squad will always be tied to its Major Squad.
When a Major Squad is created, the associated Youth Squad will be automatically created, and its name will always be the same as the Major Squad's name followed by a "- UNDER". The logo will always be the same as the Major Squad's. This also applies when the Major Squad is modified. The Youth Squad will reflect all changes to the Major Squad.
A Youth Squad can neither be deleted nor modified.

# COOP Teams

COOP teams are teams composed of the players of the Game on which the League is based and are characterized by the presence of a Captain/Manager plus other users who are Members of the COOP team.
Tournaments reserved for COOP teams are a good way to provide new competition ideas within the league. Prizes won by COOP teams will be assigned to the Major Squads of each user Member of the team.

# 11v11 Teams

These teams are composed of the users who are part of them. Games that include the 11 vs 11 mode (such as ProClub) can leverage this type of team to add an additional competition to the League.

Caution

A team engaged in a tournament, even if concluded, CANNOT BE DELETED.
It is advisable to modify existing ones rather than creating new ones each time to avoid unintentionally filling up the available Slots based on the League's level.